Proud to have worked on these games in the early day's of my career. The Infinity Engine BioWare built for the Baldur's Gate series also powers Planescape Torment and Icewind Dale.
You can find the list here at IGN.
You can see my early work in the cinematics of the Baldur's Gate and Neverwinter Nights. I also animated several of the creatures in Baldur's Gate 2; The Beholder, Earth Elementals, The Shadow Creature, and the Dragons, and the player character animation set on Neverwinter. The days of animated sprites and 3D animation that would only allow linear key frames.